![]() For that reason, I prefer to use a static version of Unity. Most unity version bumps are backwards compatible but there’s the chance that bugs in the build process are not caught until later in the release cycle. This reduces the chance of unknown build failures. Not much to comment on the settings here, but one thing I do recommend is to specify the version of Unity to use when building. After you setup your repository (authentication) you will be prompted to select your build target platforms. Cloud Build DashboardĬloud Build supports GitHub, BitBucket, and GitLab out of the box (although you can also specify your own custom repository). The first time you visit the cloud build dashboard, it will prompt you to setup your build. You’ll need to have created a Unity Services project first, but that is pretty straight forward. To get started, navigate to the cloud build dashboard. You can even set up builds from different git branches, target platforms, and test targets. ![]() ![]()
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